//
// This file is part of the Marble Project.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2006-2007 Torsten Rahn      <tackat@kde.org>
// Copyright 2007      Inge Wallin       <ingwa@kde.org>
// Copyright 2012      Illya Kovalevskyy <illya.kovalevskyy@gmail.com>
// Copyright 2013      Yazeed Zoabi      <yazeedz.zoabi@gmail.com>
//


#include "MarbleLegendBrowser.h"

#include <QTime>
#include <QUrl>
#include <QDesktopServices>
#include <QEvent>
#include <QFile>
#include <QFileInfo>
#include <QMouseEvent>
#include <QPainter>
#include <QTextFrame>
#include <QScrollBar>
#include <QStyle>
#include <QStyleOptionButton>
#include <QRegExp>

#ifndef MARBLE_NO_WEBKIT
#include <QWebFrame>
#include <QWebElement>
#endif

#include <QTextDocument>

#include "GeoSceneDocument.h"
#include "GeoSceneHead.h"
#include "GeoSceneLegend.h"
#include "GeoSceneSection.h"
#include "GeoSceneIcon.h"
#include "GeoSceneItem.h"
#include "GeoSceneProperty.h"
#include "GeoSceneSettings.h"
#include "MarbleModel.h"
#include "MarbleDebug.h"
#include "TemplateDocument.h"
#include "MarbleDirs.h"

namespace Marble
{

class MarbleLegendBrowserPrivate
{
 public:
    MarbleModel        *m_marbleModel;
    QMap<QString, bool>     m_checkBoxMap;
    QMap<QString, QPixmap>  m_symbolMap;
    QString                 m_currentThemeId;
#ifdef Q_WS_MAEMO_5
    bool m_suppressSelection;
#endif // Q_WS_MAEMO_5
};


// ================================================================


MarbleLegendBrowser::MarbleLegendBrowser( QWidget *parent )
    : MarbleWebView( parent ),
      d( new MarbleLegendBrowserPrivate )
{
    d->m_marbleModel = 0;
#ifdef Q_WS_MAEMO_5
    d->m_suppressSelection = false;
#endif // Q_WS_MAEMO_5

#ifndef MARBLE_NO_WEBKIT
    QWebFrame *frame = page()->mainFrame();
    connect(frame, SIGNAL(javaScriptWindowObjectCleared()),
            this, SLOT(injectCheckBoxChecker()));
    page()->setLinkDelegationPolicy( QWebPage::DelegateAllLinks );
    connect( this, SIGNAL(linkClicked(QUrl)), this, SLOT(openLinkExternally(QUrl)) );
#endif
}

MarbleLegendBrowser::~MarbleLegendBrowser()
{
    delete d;
}

void MarbleLegendBrowser::setMarbleModel( MarbleModel *marbleModel )
{
    // We need this to be able to get to the MapTheme.
    d->m_marbleModel = marbleModel;

    if ( d->m_marbleModel ) {
        connect ( d->m_marbleModel, SIGNAL(themeChanged(QString)),
                  this, SLOT(initTheme()) );
    }
}

QSize MarbleLegendBrowser::sizeHint() const
{
    return QSize( 180, 320 );
}

void MarbleLegendBrowser::initTheme()
{
    // Check for a theme specific legend.html first
    if ( d->m_marbleModel != 0 && d->m_marbleModel->mapTheme() != 0 )
    {
        const GeoSceneDocument *currentMapTheme = d->m_marbleModel->mapTheme();

        d->m_checkBoxMap.clear();

        foreach ( const GeoSceneProperty *property, currentMapTheme->settings()->allProperties() ) {
            if ( property->available() ) {
                d->m_checkBoxMap[ property->name() ] = property->value();
            }
        }

        disconnect ( currentMapTheme, SIGNAL(valueChanged(QString,bool)), 0, 0 );
        connect ( currentMapTheme, SIGNAL(valueChanged(QString,bool)),
                  this, SLOT(setCheckedProperty(QString,bool)) );
    }

    if ( isVisible() ) {
        loadLegend();
    }
}

void MarbleLegendBrowser::loadLegend()
{
#ifndef MARBLE_NO_WEBKIT
    if (d->m_currentThemeId != d->m_marbleModel->mapThemeId()) {
        d->m_currentThemeId = d->m_marbleModel->mapThemeId();
    } else {
        return;
    }

    // Read the html string.
    QString legendPath;

    // Check for a theme specific legend.html first
    if ( d->m_marbleModel != 0 && d->m_marbleModel->mapTheme() != 0 )
    {
        const GeoSceneDocument *currentMapTheme = d->m_marbleModel->mapTheme();

        legendPath = MarbleDirs::path( "maps/" +
        currentMapTheme->head()->target() + '/' +
        currentMapTheme->head()->theme() + "/legend.html" );
    }
    if ( legendPath.isEmpty() ) {
        legendPath = MarbleDirs::path( "legend.html" );
    }

    QString finalHtml = readHtml( QUrl::fromLocalFile( legendPath ) );

    TemplateDocument doc(finalHtml);
    finalHtml = doc.finalText();

    reverseSupportCheckboxes(finalHtml);

    // Generate some parts of the html from the MapTheme <Legend> tag.
    const QString sectionsHtml = generateSectionsHtml();

    // And then create the final html from these two parts.
    finalHtml.replace( QString( "<!-- ##customLegendEntries:all## -->" ), sectionsHtml );

    translateHtml( finalHtml );

    QUrl baseUrl = QUrl::fromLocalFile( legendPath );

    // Set the html string in the QTextBrowser.
    setHtml(finalHtml, baseUrl);

    if ( d->m_marbleModel ) {
        QTextDocument *document = new QTextDocument(page()->mainFrame()->toHtml());
        d->m_marbleModel->setLegend( document );
    }
#endif
}

void MarbleLegendBrowser::injectCheckBoxChecker()
{
#ifndef MARBLE_NO_WEBKIT
    QWebFrame *frame = page()->mainFrame();
    frame->addToJavaScriptWindowObject( "Marble", this );
#endif
}

void MarbleLegendBrowser::openLinkExternally( const QUrl &url )
{
    if ( url.scheme() == "tour" ) {
        emit tourLinkClicked( "maps/"+url.host() + url.path() );
    } else {
        QDesktopServices::openUrl( url );
    }
}

bool MarbleLegendBrowser::event( QEvent * event )
{
    // "Delayed initialization": legend gets created only 
    if ( event->type() == QEvent::Show ) {
        loadLegend();
        return true;
    }
#ifdef Q_WS_MAEMO_5
    else if ( event->type() == QEvent::MouseButtonPress ) {
        if ( static_cast<QMouseEvent *>( event )->button() == Qt::LeftButton ) {
            d->m_suppressSelection = true;
        }
    }
    else if ( event->type() == QEvent::MouseButtonRelease ) {
        if ( static_cast<QMouseEvent *>( event )->button() == Qt::LeftButton ) {
            d->m_suppressSelection = false;
        }
    }
    else if ( event->type() == QEvent::MouseMove ) {
        if ( d->m_suppressSelection ) {
            // eat event to suppress text selection under Maemo5
            return true;
        }
    }
#endif // Q_WS_MAEMO_5

    return MarbleWebView::event( event );
}

QString MarbleLegendBrowser::readHtml( const QUrl & name )
{
    QString html;

    QFile data( name.toLocalFile() );
    if ( data.open( QFile::ReadOnly ) ) {
        QTextStream in( &data );
        html = in.readAll();
        data.close();
    }

    return html;
}

void MarbleLegendBrowser::translateHtml( QString & html )
{
    // must match string extraction in Messages.sh
    QString s = html.remove( 0, html.indexOf( "<body>" ) );
    QRegExp rx( "</?\\w+((\\s+\\w+(\\s*=\\s*(?:\".*\"|'.*'|[^'\">\\s]+))?)+\\s*|\\s*)/?>" );
    rx.setMinimal( true );
    s.replace( rx, "\n" );
    s.replace( QRegExp( "\\s*\n\\s*" ), "\n" );
    QStringList words = s.split( '\n', QString::SkipEmptyParts );

    QStringList::const_iterator i = words.constBegin();
    QStringList::const_iterator const end = words.constEnd();
    for (; i != end; ++i )
        html.replace( *i, tr( (*i).toUtf8() ) );
}

void MarbleLegendBrowser::reverseSupportCheckboxes(QString &html)
{
    const QString old = "<a href=\"checkbox:cities\"/>";

    QString checked = "";
    if (d->m_checkBoxMap["cities"])
        checked = "checked";

    const QString repair = ""
            "<input type=\"checkbox\" "
            "onchange=\"Marble.setCheckedProperty(this.name, this.checked);\" " + checked + " name=\"cities\"/>";

    html.replace(old, repair);
}

QString MarbleLegendBrowser::generateSectionsHtml()
{
    // Generate HTML to include into legend.html here.

    QString customLegendString;

    if ( d->m_marbleModel == 0 || d->m_marbleModel->mapTheme() == 0 )
        return QString();

    const GeoSceneDocument *currentMapTheme = d->m_marbleModel->mapTheme();

    d->m_symbolMap.clear();

    /* Okay, if you are reading it now, be ready for hell!
     * We can't optimize this part of Legend Browser, but we will
     * do it, anyway. It's complicated a lot, the most important
     * thing is to understand everything.
     */
    foreach ( const GeoSceneSection *section, currentMapTheme->legend()->sections() ) {
        // Each section is divided into the "well"
        // Well is like a block of data with rounded corners
        customLegendString += "<div class=\"well well-small well-legend\">";


        QString checkBoxString;
        if (section->checkable()) {
            // If it's needed to make a checkbox here, we will
            QString const checked = d->m_checkBoxMap[section->connectTo()] ? "checked" : "";
            /* Important comment:
             * We inject Marble object into JavaScript of each legend html file
             * This is only one way to handle checkbox changes we see, so
             * Marble.setCheckedProperty is a function that does it
             */
            if(!section->radio().isEmpty()) {
                checkBoxString = ""
                        "<label class=\"section-head\">"
                        "<input type=\"radio\" "
                        "onchange=\"Marble.setRadioCheckedProperty(this.value, this.name ,this.checked);\" " +
                        checked + " value=\"" + section->connectTo() + "\" name=\"" + section->radio() + "\" /><span>"
                        + section->heading() +
                        "</span></label>";

            } else {
                checkBoxString = ""
                        "<label class=\"section-head\">"
                        "<input type=\"checkbox\" "
                        "onchange=\"Marble.setCheckedProperty(this.name, this.checked);\" "+checked+" name=\"" + section->connectTo() + "\" /><span>"
                        + section->heading() +
                        "</span></label>";

            }
            customLegendString += checkBoxString;

        } else {
            customLegendString += "<h4 class=\"section-head\">"+section->heading()+"</h4>";
        }

        foreach (const GeoSceneItem *item, section->items()) {

            // checkbox for item
            QString checkBoxString;
            if (item->checkable()) {
                QString const checked = d->m_checkBoxMap[item->connectTo()] ? "checked" : "";
                checkBoxString = ""
                        "<input type=\"checkbox\" "
                        "onchange=\"Marble.setCheckedProperty(this.name, this.checked);\" "
                        + checked + " name=\"" + item->connectTo() + "\" />";

            }

            // pixmap and text
            QString src;
            QString styleDiv;
            int pixmapWidth = 24;
            int pixmapHeight = 12;
            if (!item->icon()->pixmap().isEmpty()) {
                QString path = MarbleDirs::path( item->icon()->pixmap() );
                const QPixmap oncePixmap(path);
                pixmapWidth = oncePixmap.width();
                pixmapHeight = oncePixmap.height();
                src = QUrl::fromLocalFile( path ).toString();
                styleDiv = "width: " + QString::number(pixmapWidth) + "px; height: " +
                        QString::number(pixmapHeight) + "px;";
            }


            // NOTICE. There are some pixmaps without image, so we should
            //         create just a plain rectangle with set color
            QColor color = item->icon()->color();
            if ( color.isValid() ) {
                styleDiv = "width: " + QString::number(pixmapWidth) + "px; height: " +
                        QString::number(pixmapHeight) + "px; background-color: " + color.name() + ';';
            }
            QString html = ""
                    "<div class=\"legend-entry\">"
                    "  <label>" + checkBoxString +
                    "    <img class=\"image-pic\" src=\"" + src + "\" style=\"" + styleDiv + "\"/>"
                    "    <span class=\"notation\">" + item->text() + "</span>"
                    "  </label>"
                    "</div>";
            customLegendString += html;
        }
        customLegendString += "</div>"; // <div class="well">
    }

    return customLegendString;
}

void MarbleLegendBrowser::setCheckedProperty( const QString& name, bool checked )
{
#ifndef MARBLE_NO_WEBKIT
    QWebElement box = page()->mainFrame()->findFirstElement("input[name="+name+']');
    if (!box.isNull()) {
        if (checked != d->m_checkBoxMap[name]) {
            d->m_checkBoxMap[name] = checked;
            emit toggledShowProperty( name, checked );
        }
    }

    update();
#endif
}

void MarbleLegendBrowser::setRadioCheckedProperty( const QString& value, const QString& name , bool checked )
{
#ifndef MARBLE_NO_WEBKIT
    QWebElement box = page()->mainFrame()->findFirstElement("input[value="+value+']');
    QWebElementCollection boxes = page()->mainFrame()->findAllElements("input[name="+name+']');
    QString currentValue="";
    for(int i=0; i<boxes.count(); ++i) {
        currentValue = boxes.at(i).attribute("value");
        d->m_checkBoxMap[currentValue]=false;
        emit toggledShowProperty( currentValue, false );
    }
    if (!box.isNull()) {
        if (checked != d->m_checkBoxMap[value]) {
            d->m_checkBoxMap[value] = checked;
            emit toggledShowProperty( value, checked );
        }
    }

    update();
#endif
}

}

#include "moc_MarbleLegendBrowser.cpp"
